export default {
    getShader: function () {
        return `
        attribute vec4 a_Position;
        uniform float u_PointSize;
        uniform float u_Set;
        varying float v_Set;
        void main() {
            gl_Position = a_Position;
            gl_PointSize = u_PointSize + (u_PointSize * u_Set);
            v_Set = u_Set;
        }
        `;
    }
}